AI Insights · Timothy · July 2022
Top 5 Platformer Games on iOS in Spain Q2 2022
In Q2 2022, the top platformer games on iOS in Spain showed impressive performance metrics, with notable trends in downloads, revenue, and active users. Stumble Guys and Subway Surfers led the pack in both user engagement and earnings.
The second quarter of 2022 saw significant activity in the iOS platformer games category in Spain. Here are the highlights for the top 5 games based on their performance metrics.
Stumble Guys from Scopely, Inc. displayed remarkable growth throughout the quarter. Weekly revenue started at around $11K at the end of March and saw a continuous rise, peaking at approximately $56K by the end of June. Downloads mirrored this upward trend, beginning at 18K and reaching a high of 118K in mid-June. Active users also increased significantly, starting at 194K and peaking at 898K before slightly dropping to 841K by the end of June.
Subway Surfers, developed by Sybo Games ApS, showed more modest revenue figures, starting at $330 and ending the quarter at $540. Downloads fluctuated, starting at 25K, dipping to 10K in early June, and then recovering to 16K by the end of the month. Active users remained relatively stable, starting at 453K and ending at 698K, with a notable peak of 674K in mid-June.
Super Mario Run by Nintendo Co., Ltd. had a steady performance in terms of revenue, which hovered around $190 to $280 throughout the quarter. Downloads were relatively low, starting at 1.9K and ending at 1.5K, with a slight peak of 2.3K in mid-May. Active users saw a small decline from 10.3K to around 9K by the end of June.
Geometry Dash from RobTop Games AB maintained consistent revenue figures, starting at $330 and ending at $234. Downloads were stable but low, ranging between 56 and 87 throughout the quarter. Active users showed minor fluctuations, starting at 6.2K and ending at approximately 5.4K.
Sonic Forces PvP Racing Battle by SEGA saw more varied performance. Revenue started at $147, with a peak of $334 in late April, and ended at $252. Downloads showed an initial rise from 512 to 3.2K by the end of April, followed by a decline to 1K by the end of June. Active users started at 2.7K, peaked at 11.3K in late April, and then stabilized around 7.1K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.